Meetings To Be Scheduled
Company or Organization Presentations:
The following people, companies or organizations have offered to do talks
at LUGOD on these various subjects, but a meeting date has not yet been
confirmed. Once they have, they'll be moved to our
Upcoming Meetings page. (They are ordered
alphabetically here, by subject or topic title.)
(Potential speakers, and LUGs looking for speakers, may also wish to check
out the SBAY Speakers Bureau,
whose goal is to help provide speaker coordination for Silicon Valley Area
Open Source groups.)
Patrick Stinson - "Embedding Python as a Realtime Audio Scripting Engine"
Location:
Topics will include separation and communication between the
application and scripting engine, why Python is "safe" for audio
work including empirical performance metrics, and caveats related
to multithreaded processing as performance requirements increase. I
will share my experiences using the standard
CPython implementation
to research and develop a state-of-the-art scripting engine for the
Play commercial sampling engine.
About the Speaker: Patrick Stinson has a BSc in Computer Science
from the University of
London and currently lives in the North Lake Tahoe area. He started
out working with CPython and Zope/Plone in his home town of Anchorage,
Alaska and has most recently developed the user interface and scripting
engine for the Hollywood-Based "Play" music platform.
Play is a commercial audio engine intended for building software
musical instruments. It runs in popular audio plugin formats, and
provides a scripting engine that allows studio musicians to create
complex musical effects and sequencing behavior. It uses Qt for the
GUI, juce for audio support, and python for the scripting engine.
Greg Lindahl, Blekko - "Blekko: A new Web search engine"
Location:
Exact topic TBA.
Bill Braasch, Business Developer, Itemscript - "Itemscript"
Location:
Itemscript is a standard
provisioning language for rich web applications. It is a simple
declarative language based on JSON that describes applications,
components, events and data in an open, standard language built on JSON
that's independent of the details of any particular implementation. Any
component can be swapped out for an independent reimplementation, and
all of Itemscript's protocols and APIs are documented. The goal of
the project is to provide an easy to learn, easy to use, easy to change
application environment based on JSON. On the server, Itemscript exposes
elements while hiding the details of the service or access method. On
the client, Itemscript provisions pages, widgets and components while
hiding the implementation details of the AJAX application.
Keith Fahlgren, Publishing Technology Engineer, O'Reilly Media - "BookServer"
Location:
BookServer, a
project of the nonprofit
Internet Archive, is an open
system to find, buy, or borrow these books, just like we use an open
system to find Web sites. The BookServer is a growing open architecture
for vending and lending digital books over the Internet. Built on
open catalog and open book formats, the BookServer model allows a wide
network of publishers, booksellers, libraries, and even authors to make
their catalogs of books available directly to readers through their
laptops, phones, netbooks, or dedicated reading devices. BookServer
facilitates pay transactions, borrowing books from libraries, and
downloading free, publicly accessible books.
, OpenClipArt - "Open Clip Art Library (OCAL)"
Location:
The Open Clip Art Library
(OCAL) project aims to create an archive of clip art that can be
used for free for any use.
Stephen Chin, Lead Developer, WidgetFX - ""WidgetFX" JavaFX-based widget platform"
Location:
WidgetFX is a desktop widget platform
written in the JavaFX Script language.
It can run widgets written in either JavaFX Script or Java and takes advantage
of the latest features in Java SE 6.
Note: Since first scheduling this talk, JavaFX 2 has been released, which
will require a rewrite. Stephen will discuss what has changed in JavaFX,
and what's needed to get WidgetFX ported, and how others can help.
Stephen Chin is the lead developer of WidgetFX and
JFXtras, utilities and add-ons for
JavaFX. He is the co-author of the book
Pro JavaFX Platform.
LUGOD Member Presentations:
The following members of LUGOD offered to give talks or mini-presentations
on these various topics, but a meeting date hasn't yet been chosen.
Once they are set, they'll be moved to our
Upcoming Meetings page. (They are ordered
alphabetically, by member's last name.)
Gabriel Rosa - "Ruby On Rails"
Location:
Details TBA.
Mini-Presentations
Mini-presentations are short (5-15 minute) demonstrations or talks
that occur right before the main talk at a meeting.
If you'd like to present a 'mini', please let us know:
pr@lugod.org.
Rod Roark, Sunset Systems - "OpenVZ"
Location:
OpenVZ is an operating
system-level virtualization technology based on the Linux kernel and
operating system. OpenVZ allows a physical server to run multiple
isolated operating system instances, known as containers, Virtual
Private Servers (VPSs), or Virtual Environments (VEs). It's similar
to FreeBSD Jails and Solaris Zones.
Doug Barbieri - "VirtualBox"
Location:
VirtualBox is an x86 virtualization software package, originally
created by German software company Innotek, now developed by Sun
Microsystems as part of its Sun xVM virtualization platform. It is
installed on an existing host operating system; within this application,
additional guest operating systems, each known as a Guest OS, can be
loaded and run, each with its own virtual environment. Supported host
operating systems include Linux, Mac OS X, OS/2 Warp, Windows XP,
Windows Vista, Windows 7, Solaris and FreeBSD (experimental). Supported
guest operating systems include NetBSD, DragonFlyBSD, FreeBSD, Linux,
OpenBSD, OS/2 Warp, Windows, Solaris, Haiku, Syllable, ReactOS and
SkyOS.
Eric Engelhard - "arduino"
Location:
Arduino is an embedded system platform based on a simple open
hardware design for a single-board microcontroller, with embedded I/O
support and a standard programming language. The Arduino programming
language is essentially C/C++. The goal of the Arduino project is to
make tools available that are accessible, low-cost, low capital investment,
flexible and easy-to-use for artists and hobbyists, particularly those who
might not otherwise have access to more sophisticated controllers that
require more complicated tools.
See Also:
|