Re: [vox] Linux Framebuffer Programming?
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [vox] Linux Framebuffer Programming?
On Thu, May 28, 2009 at 04:43:17PM -0700, Adam Yergovich wrote:
> Hello all,
>
> After much pain and suffering i managed to compile a 2.6 kernel with
> working framebuffer drivers on an ARM device. I'd now like to program it
> to do some fun things!
>
> Can anyone point me in the right direction to some information on how i
> start to use the drivers from my C program in Linux?
Not sure if it's what you need, but I believe libSDL can target Linux
framebuffer. I think it's been used in some stand-alone games and/or kiosks
or something.
http://www.libsdl.org/
(And the nice thing is, it targets _other_ backends, like X11,
Win32 GDI and DirectX, Mac OS X Cocoa, etc. So you can do initial development
and testing on a desktop environment.)
Note: I've never done this (ARM embedded, or using Linux FB via SDL) myself.
-bill!
PS - This is a better question for vox-tech, I think...
_______________________________________________
vox mailing list
vox@lists.lugod.org
http://lists.lugod.org/mailman/listinfo/vox
|