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[vox] Why I love OSS (fwd: SuperTux Milestone1 Release)
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[vox] Why I love OSS (fwd: SuperTux Milestone1 Release)

I started writing Super Tux in ~2000, but quickly
abandoned it when I started working at Worldcom.

Now,   nearly 4yrs later, a team of programmers, artists,
musicians, level designers, story-writers and testers
has breathed new life into it.  And MAN, once you get it
to compile... and if it doesn't segfault ;), it's
definitely a sight to behold.  My hands are still cramped
from trying to beat the first set of levels last week. ;)


----- Forwarded message from Ingo Ruhnke <grumbel@gmx.de> -----

Date: Mon, 03 May 2004 02:03:13 +0200
From: Ingo Ruhnke <grumbel@gmx.de>
Subject: [Super-tux-devel] SuperTux Milestone1 Release
To: super-tux-devel@lists.sourceforge.net
Reply-To: super-tux-devel@lists.sourceforge.net


I have released now Milestone1, aka SuperTux 0.1.0, new features:

Super Tux 0.1.0 (3 May 04)
  * completly new graphics
  * a basic storyline
  * new enemies
  * new music
  * a worldmap
  * 26 fully playable levels
  * configurable joystick and keyboard support
  * new s-expr based file-format
  * converter script for old levels (levelconverter-0.0.6_0.0.7.py)
  * switched completly to C++
  * automagic detection of the datafile location, no more requirement
    to run 'make install'
  * Win32 port
  * config file support

Download is available at:

 * http://super-tux.sourceforge.net/download.html

I removed the build-in leveleditor from the menu in that release since
currently the editor is very easy to crash (ie. press the settings
button). When the editor gets ready we can make another release quite
easily together with other minor bugfixes that show up until then, so it
shouldn't be a big problem.

WWW:      http://pingus.seul.org/~grumbel/ 
JabberID: grumbel@jabber.org 
ICQ:      59461927

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----- End forwarded message -----

bill@newbreedsoftware.com        | Even when using industrial beat, Kompressor
http://newbreedsoftware.com/bill | know importance of brushing teeth
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