Re: [vox] LJ Magazine Poll
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Re: [vox] LJ Magazine Poll
On Mon, Jul 09, 2001 at 12:41:22PM -0700, Peter Jay Salzman wrote:
> begin: William Kendrick <nbs@sonic.net> quote
> >
> > Well, it's written using libSDL, so it's easily portable to Windows
> > (and Mac, and...)
>
> bill, i would dearly love to see a windowed defendguin on a win95 and mac
> desktop. do you have any screen shots?
>
> have you actually seen (or heard) of anyone playing defendguin on windows and
> mac?
Did I reply to this yet? My inbox gets so full sometime. :)
I don't know offhand of anyone running Defendguin on a Win95 box, but
it should just be a matter of recompiling it under Windows
(or better yet, cross-compiling it under Linux)
<snip>
> between everyone who replied, we sounded like we have everything we need to
> donate a linux machine. now someone just has to coordinate...
Did this ever happen? :)
<snip>
> it's somewhat of a pig (sorry to say, but you know how much i love that
> game). i've noticed it slow down on a 233 PII w. a voodoo3. there's got to
> be a way to speed it up. i wonder if using opengl primitives would speed
> things up. that way, people who have voodoo, nvidia and matrox boards would
> have hardware acceleration at their fingertips. right before i signed off
> the sdl mailing list, sam announced opengl support for libsdl.
It'd be nifty in libSDL and other libs attached to it did this.
I'm sure there's work going on.
> there's so much action, i guess you have to redraw the entire screen on each
> pass in the event loop?
Totally. :) And I try to push 30 or 50 or 60 fps. ;)
> if you ever want to work on it again, maybe using gprof to see which
> functions ought to be looked at more closely would be helpful?
That'd be nice.
<snip>
> ps- bill, did you know you're part of the debian official distribution?
I think I did. Can't wait to Woody stablizes! >:^)
-bill!
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