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The following is an archive of a post made to our 'vox-tech mailing list' by one of its subscribers.

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Re: [vox-tech] ip_masq-quake.o
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Re: [vox-tech] ip_masq-quake.o



The definitive site... well it was.  Now it looks like you'll have to do some wading

http://www.tsmservices.com/masq/cfm/main.cfm

Oh wait, it seems to be here:
http://www.e-infomax.com/ipmasq/

IIRC it so that the appropriate connections are made and MASQ'd properly if you are playing Quake, or any number f other games that use essentially the same port settings behind a NAT'd network.  If you host a Quake server, you have to open up ports differently.

-sp


On Fri, 01 March 2002, Peter Jay Salzman wrote:

> 
> what exactly does this module do?
> 
> other than opening up the quake ports and forwarding them to the proper
> internal LAN machine, what do you need a kernel module for in order to
> serve quake games?
> 
> pete
> 
> -- 
> Enron..safe legal abortion..civil liberty..repealing ICBM treaty..deficit..
> What's worse?  Screwing an intern or screwing an entire country?
> 
> PGP Fingerprint: B9F1 6CF3 47C4 7CD8 D33E  70A9 A3B9 1945 67EA 951D
> _______________________________________________
> vox-tech mailing list
> vox-tech@lists.lugod.org
> http://lists.lugod.org/mailman/listinfo/vox-tech


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