DreamWorks
Animation is hiring!
Positions are located at both of
our California studios:
*Redwood
City (San Francisco Bay area)
*Glendale (Los Angeles area)
CURRENT OPEN POSITIONS
R&D Manager (Redwood City)
The
R&D Manager is responsible for leading the overall operational direction,
goals, and strategies of the software group. A desire to keep abreast of
developments and new technologies in the field, and an ability to nurture
and promote technical creativity at PDI/DreamWorks are a must. The
position affords immersion with projects from the pre-production stage through
project delivery.
Software Engineer
– Animation Tools (Glendale & Redwood City)
DreamWorks Animation is looking for an experienced software engineer to join
the development team responsible for the company's proprietary character
animation tools. Responsibilities will include a mix of developing new systems,
maintaining existing tools, and supporting artists in their production tasks.
This engineer will interact closely with animators and technical users to help
establish the direction for these tools. Attention to detail and good
communication skills are essential.
Software Engineer – Core Libraries (Glendale
& Redwood City)
DreamWorks
Animation is looking for an experienced software engineer with strong
background in core library development. Responsibilities include
interacting closely with application and production engineers to support and
enhance core libraries and APIs common to many applications used in our feature
animation pipeline. Additional responsibilities involve helping establish long
term technical direction surrounding these libraries, object models and
interfaces. Attention to detail and good communication skills are
essential.
Software Engineer – Rigging (Glendale & Redwood City)
DreamWorks
Animation is looking for an experienced, detail oriented C++ software engineer
to join the development team responsible for the company's proprietary
character setup tools. Responsibilities will include a mix of developing new
systems, maintaining existing tools, and supporting artists in their production
tasks. This engineer will interact closely with Char TD artists and technical
users to help establish the direction for these tools. Good communication
skills are essential.
Software
Infrastructure Engineer – Python Lead (Glendale)
DreamWorks
Animation is looking for an experienced software engineer with a strong
background in developing python libraries and python interfaces for C and C++
libraries. Responsibilities will include developing core python
libraries, leading the effort of porting tools written in our proprietary
scripting language to python, expanding python interfaces for internally
developed C and C++ libraries, and providing guidance/training for development
teams to create and maintain python interfaces. This engineer will
interact closely with technical production teams; good communication skills and
an attention to detail are essential.
Software
Infrastructure Engineer – Geometry Pipeline / OpenGL (Glendale
& Redwood City)
DreamWorks Animation is
looking for an experienced software engineer with a strong background in OpenGL
development with real time GPU / GPGPU experience. Responsibilities will
include developing a next generation geometry display pipeline, to be leveraged
by our proprietary animation and rendering tools. Candidates should have
experience with highly complex data sets with an understanding of 3D geometry
principles. Attention to detail and good communication skills are
essential.
Software
Engineer – Rendering (Glendale
& Redwood City)
DreamWorks Animation is looking for an experienced
software engineer to join the development team responsible for the company's
proprietary lighting and rendering tools. Responsibilities will include a mix
of developing new systems, maintaining existing tools, and supporting artists
in their production tasks. This engineer will interact closely with lighters
and technical users to help establish the direction for these tools.
Attention to detail and good communication skills are essential.
Software Application
Engineer – Crowd Tools (Glendale & Redwood City)
DreamWorks
Animation is looking for an experienced software engineer to join the
development team responsible for the company's crowd simulation tools.
This engineer will interact closely with production artists, pipeline engineers
and systems engineers to help establish the direction of these tools.
Attention to detail and good communication
skills are essential.
Post
Technology Engineer – Media Tools (Redwood City)
Responsibilities
include define and provide support for editorial pipelines and Post Technology
processes across both Redwood City & Glendale sites, working with other
departmental engineers to advance the direction and technology of editorial
workflow, supporting the existing software pipeline infrastructure, deployment
and support of proprietary tools, supporting editorial staff and production by
providing assistance and/or training when needed, working with Production
Management, the editorial staffs on all shows, and Technical Production Staff
to determine structure of technical process for the editorial/deliveries
pipeline and integration, interfacing with editorial and production artists to
determine their needs and prioritize against studio initiatives, interface with
Marketing/Public Relations on Consumer Products projects that require
editorial-related tasks, working with Production Management & Technical
Production staff on deliverables (i.e. digital cinema, film) and other tape
& file formats
Post Technology Engineer – Imaging (Glendale &
Redwood
City)
The Post Technology Engineer
is primarily responsible for providing support to our team of color and digital
playback developers, and existing Post Technology toolsets. The engineer
will interface with other Technology departments on a limited basis in support
of projects currently in co-development, as well as Production, and Post
Production, throughout the creative process, and through to delivery. We
are looking for someone who has a broad and agile knowledge base who can
interface well with users from a variety of backgrounds, and with varied skill
sets.
Production (Python) Engineer (Glendale
& Redwood City)
The Production Engineering
group designs, implements, and maintains software that "glues"
together the software and data used in the creation of animated feature films.
Production engineers understand the entire computer animation process and use
that knowledge to develop the DreamWorks global animation pipeline. We are
seeking a highly motivated person with experience in both software development
and in computer animation production.
TO APPLY:
Please paste/copy resume in the body of an email and send to jobs@dreamworks.com.
Please do not send attachments due to virus concerns.
Shrek us out at www.dreamworksanimation.com for
more detailed job descriptions and studio information.